How “Squid Game” is desensitizing us to violence
December 6, 2021
The buzz is inescapable. Whether you’re overhearing classmates in the hallways, chatting with friends in the commons or scrolling through your “For You” page on TikTok, one television show seems to be on everyone’s minds: Squid Game.
The gripping Korean series — which Netflix released on September 17 — follows hundreds of financially downtrodden individuals as they compete in a series of deadly challenges to win a ludicrous sum of money. Squid Game garnered 111 million viewers worldwide on October 12, securing its status as the streaming service’s most popular series ever.
The first episode of the series opens with the introduction of Seong Gi-Hun, a down-on-his-luck man in South Korea who has failed at various ventures in his life and is at risk of losing his only daughter if he does not gain financial stability quickly. A mysterious man at a train station tells Gi-Hun he could earn billions by playing simple children’s games, and Gi-Hun agrees to participate. However, a cruel twist awaits. An initial game of “Red Light, Green Light” causes Gi-Hun and the other desperate contestants to realize that the penalty for elimination in these elementary competitions is death.
Audiences all over the globe are devouring the show’s captivating premise, out-of-nowhere plot twists, and nuanced characters. However, while Squid Game has acquired numerous dedicated fans, many viewers have failed to address how concerning the show’s brutal violence is.
In challenges and even in scenes apart from the games, bloody scenes and extreme violence dominate the show. Characters repeatedly stab each other, people are shot in the head, and blood is shown spewing out of heads and chests. Women are beaten, have their hair pulled, and are threatened with sexual violence. The systematic mass murder of contestants on the show is viewed with pleasure by a sadistic game master, who watches the challenges while sipping champagne and listening to jazz music. The show’s horrifically gory scenes and the impunity with which characters cause unspeakable harm to each other point to a dark truth: people have become desensitized to violent content in the media.
A 2014 American Academy of Pediatrics study discovered that 90% of top-grossing movies from 1985 to 2010 contained segments in which the main character engaged in violence or other risk behaviors, including sex, tobacco or alcohol use. Research from The Conversation, a nonprofit, independent news organization, indicates that violent television content can make viewers more likely to encounter or instigate harm themselves.
The detriments of watching violent content on-screen are particularly prevalent in children. The American Academy of Child and Adolescent Psychiatry found that adolescents who frequently watch physical brutality begin to view violence as an acceptable way to solve problems and, like older viewers, may even inflict the violence they observe on others. This phenomenon is particularly frightening considering that videos about Squid Game often come up for many viewers on platforms like YouTube and TikTok, and certain gaming websites like Roblox and Fortnite include Squid Game-themed games.
Sources from BBC to the Washington Post to Fox News corroborate that children’s playground games in several parts of the world are resembling the games featured in Squid Game, and the consequences of losing are becoming increasingly aggressive. While bullets shoot through competitors on the show as they “get out,” some real kids are now punching their games’ losers and inflicting other forms of physical violence on them with greater frequency.
It’s appalling enough that the intense violence in “Squid Game” and other popular shows barely causes most adults to flinch. It’s even more unnerving, though, to consider that children’s minds are still growing, and their exposure to graphic content on television can directly correlate to future violent behavior.
It will take a concerted effort from numerous figures of influence to prevent children from consuming violent television. Entertainment content creators have a moral responsibility to reduce unchecked brutality in their works. Parents should also actively monitor their children’s television habits, taking the remote whenever a young child turns on a disturbing scene. Most significantly, as young adults, we have a duty to ensure that children who are under our influence, like younger siblings and children we are charged with babysitting, are protected from aggressive media content.
It can be difficult to guard ourselves against gory and inhumane violence depicted in the media, particularly since most of us are almost always plugged in. But it is crucial that children gain moral guidance from trusted individuals rather than be blindly influenced by what they see on television or social media. Shaping our future leaders’ understanding of right and wrong starts with us.
Var • Dec 7, 2021 at 10:37 am
“Entertainment content creators have a moral responsibility to reduce unchecked brutality in their works.”
No, minor exposure to violence isn’t the responsibility of content creators. The responsibility is with their guardians, the show has a TV-MA rating for a reason. Let’s not restrict art because a few kids are punching their friends in a backyard squid game imitation after their parents obliviously let them watch a mature-rated show. Uproars like this have existed in so many different forms and are always just alarmist BS.
greg • Dec 8, 2021 at 8:11 am
I agree with this and I’d also like to add that Korean shows and movies are famous for their graphic depiction of violence. The film “Oldboy” from 2003 is famous as arguably one of the most violent films of all time. But just like in “Oldboy” and most other examples, Squid Games’ violence serves a purpose. The show is a critique of capitalism and an examination of the illusion of free choice in society. This concept seems to have been taken out of context by the media and reduced to a violent show that’s often set in childlike settings such as playgrounds. I also believe that children aged 12 or above (if you let your child watch a movie or show rated R or TV-MA, that is on you), can tell a difference between fictional violence and violence in real life and I believe that punching your friends after losing games does not equate to violent murder. The only people responsible in monitoring children’s intake of violent media are their parents and, yes, the children themselves because they are not brainless idiots who can’t distinguish age-appropriate media from age-inappropriate media.